![]() Added the ability for users to choose a username that will be used at various points.Added DLL Version Checks to prevent players with different versions from playing together and causing problems.1.0.0.1 (no longer available for download due to end turn bug.) Fixed a bug with the net message queue not processing for all players when a new turn was started causing the games to be out of sync.Fixed an issue where messages from clients were not getting sent to other clients in 3+ player games.Have not had a chance to fully test this yet with 2 clients, so it may need some work. Clients should now receive a message that displays the username of other clients that disconnect in a 3-7 player game.Did not fully fix net message problem in 1.0.0.3, but it has been corrected now.Fixed an issue where the host player's game would freeze if a client disconnected before getting to the Select Race Dialog.You will need to input this code every time a multiplayer game is started or loaded for it to be in effect. This code currently will NOT killĪny AI that were in the game before the code was input. Inputting the code again will turn this feature off. Then if a human player disconnects from the game, their colony will be destroyed. If you are hosting a game, you can press Ctrl + F1 to bring up the command dialog box in a multiplayer game. I will try to implement a fix for this in 1.0.0.5 or 1.0.0.6.īecause of the way Deadlock was originally made, the developers recommended not playing multiplayer games with AI players because they will lag the host. If there are more than 2 human players, and the host player disconnects, the other 2 client players will no longer be able to play (no current way to switch hosts).If you are playing the GOG version of Deadlock, you will need to perform the GOG multiplayer patch found on the Gallius IV forums ( ), which will add the multiplayer game button back to the main menu dialog. You will need to download the 2 SFML library dlls, and a set of the "WING32" and "DLTCP" dlls (from same version) and put them into your Deadlock folder. (See ReadMe2.md for information about single player features.) Currently DLLs are only being released for version 1.31. This code allows Deadlock: Planetary Conquest to be played online over TCP Sockets.
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